๐ฏ How to play. Tap the water to fire ๐ซ (2 Jeny a shot). Hold to charge a blast โก, then release. The longer you hold, the bigger the blast ๐ฅ and the more it costs, up to 22 Jeny.
๐ฐ Scoring. Each catch pays that fish's value. Since every shot costs 2, what matters is value per bullet: shrimp ๐ฆ, sharks ๐ฆ and dragons ๐ pay the most per hit, while the tiny ๐ is break-even bait.
๐ฅ Blasts vs bosses. The charge is a school-clearer. It shreds tight groups but bounces off the armored legends (๐ข ๐ฆ ๐). Wear those down with aimed fire ๐ฏ.
๐ Powerup drops. Some catches drop a boon: the ๐ฌ dolphin gives 3 piercing LASER shots โก (instant, cuts through a whole line); the ๐ก pufferfish drops spike ammo ๐ก๏ธ that shreds shields and hits a bit harder; the ๐ข turtle drops guards ๐ก๏ธ that block the next few cannon jams; and popping a ๐ฆ squid sprays ink ๐ค that damages everything around it. Watch the badges, top-left โ๏ธ.
๐ฃ Mines. Floating mines burn Jeny if you shoot them, so do not spray. They get denser on the higher tiers.
๐ Difficulty ramps. Easy ๐ข and Normal are calm. On Hard the fish start to dash ๐จ. Very Hard adds graceful u-turns โฉ๏ธ. Nightmare ๐ adds fish that submerge ๐ (untargetable for a beat) and gives bosses a shield ๐ก๏ธ you must shatter first.
โ๏ธ Bosses bite back. From Hard up, ๐ฆ and ๐ lunge and jam your cannon ๐ซ (with a countdown โฑ๏ธ). The jam lasts 1s on Hard, 2s on Very Hard, 3s on Nightmare.
โ๏ธ Risk and reward. Easy means squishy fish and small payouts ๐ช. Nightmare means tanky, dangerous fish but far bigger payouts ๐ช๐ช if you game it right.
๐น Tideguard (from the Bar). Down a Blue Lagoon for a blue shield ๐ก๏ธ that rearms every 10s. It soaks one boss jam, or turns away a rival's squid-ink screen splatter ๐ฆ.